ANDREW CRIPPEN
I'm a Unity/C# developer and IT professional, seeking a remote position in a collaborative environment, developing 2D, 3D, mobile, VR and other interactive experiences. I have a passion for staying current with the latest technology and acquiring new knowledge.
VR XR Immersive tech enthusiast.
PROFESSIONAL EXPERIENCE
Independent
Unity Developer
4 Week VR Game Developer Boot Camp March 2021
Built a Space Cadet VR Interactable Experience
Extended Oculus Integration Package/OVR
Used Abstract Classes
Wrote performant code and game play systems from scratch
Built modular and event-driven systems
Made use of Cinemachine dolly tracks and controlled them through code and Timeline
Unity Developer
8 Week Game Developer Boot Camp June 2020
Wrote performant code and game play systems from scratch
Worked with variety of 2D and 3D game assets
Blended animations using the animation system
Developed custom editor tools
Built modular and event-driven systems
Worked in a fast-paced, collaborative environment
951 Repairs
June 2009 - Present
IT Professional
Evaluation of functionality and performance of consumer electronics
Perform hardware and software repairs
Client communications
Responsible for generating key metric reports
Responsible for quality control
Skills
Code: C#
Software: Unity, Git, Sourcetree, Windows OS, Mac OS, Visual Studio, Microsoft Office, Adobe Photoshop, Android, iOS
Education
GameDevHQ VR Intensive Training Program February 2021 - March 2021
VR Game Developer Certification
GameDevHQ Intensive Training Program June 2020 - August 2020
Game Developer Certification
Unity C# Survival Guide – GameDevHQ November 2019
Stealth Game & Cinematography – GameDevHQ March 2019
Git Crash Course – GameDevHQ January 2019
2D Game Development – GameDevHQ January 2019
Unity Technologies, Jonathan Weinberger, udemy.com
The Ultimate Guide to Game Development with Unity 2019
The Ultimate Guide to 2D Mobile Game Development with Unity
GUI-47 Career Exploration– Riverside Community College 2003
Continuing Education:
VR/XR development (Targeting Oculus Quest at the moment)